Joined: Jul 19 2007 Posts: 5671 Location: home of Lord Ted. kogarah sydney australia
falou was setting in the scrum . 2nd row . broncos
winning like never before. decoys. mouse traps. chicken wings. lollie pops. shepperds. the crusher. grapples. big league. In 1935 The Dragon Slayers as they were known defeated Canterbury bulldogs 91-6, which is still the biggest win in the Club's History. In 1907, the St George district had a club in the Sydney rugby union competition. Interestingly, the team's area was referred to as the 'Illawarra suburbs'. A resolution to form a St George rugby league club was made at a local meeting held in early 1908, but the movement faltered and collapsed. St George, wearing the district colours of red and white, played in the NSWRL's Third Grade competition in 1910, and formed a President's Cup team in 1911. References were found at the time to district teams being called 'The Saints'.the perfect 11
Joined: May 30 2007 Posts: 4259 Location: Varies according to where I am!
Eccleshill Rhino wrote:This year when a team forms a scrum to stop the clock they have to stay in formation for clock to remain stopped - good rule IMO
Why is it a good rule? I think it is just one more thing for the ref to get wrong for no benefit to the game!
The point you all miss is that the reason a side rushes to form a quick scrum is usually to prevent the other side from forming a very slow scrum to waste what time is remaining. The other side is quite happy to take things slowly and don't really care who or who is not in the scrum! If they did, they would rush to the scrum and the ref would be correct (IMO) in making sure the players in the scrum stayed there!
Waste of time, rule for rules sake!
Change is inevitable ...except from a vending machine!
BillyRhino wrote:So in best IA mode ..<.Possibley World Class, could be the greatest thing since sliced bread....am personally very excited, and confidently expect him to prove my predictions are bang on target.... Alternatively he could be rubbish>
Inflatable_Armadillo wrote:Why is it a good rule? I think it is just one more thing for the ref to get wrong for no benefit to the game!
Welcome back.
It's a good rule for me because it forces a team's forwards to get there to stop the clock rather than a collection of forwards and backs, which was (still is in this country) the artificial part.
Anything that reduces time wasting, while maintaining the integrity of the game, is a good thing.
Supposing six players run to form the scrum, but then two forwards are ready to join the scrum BEFORE the other team are ready? Does the referee have to STOP the clock because the six have formed the scrum, RESTART it because two break free to be replaced by the forwards who have just arrived and then STOP it again when the new six have re-formed the scrum? What happens then if a third forward then arrives before the opposing team is ready? Does the referee need to RE-START and STOP the clock again????
It's a pointless rule and does not benefit the game in any way, shape or form. It's a rule for rules sake and will only lead to un-necessary controversy when the officials, who are under enough pressure as it is, make a mistake and it results in a "contentious" score.
Badwanger wrote:Supposing six players run to form the scrum, but then two forwards are ready to join the scrum BEFORE the other team are ready? Does the referee have to STOP the clock because the six have formed the scrum, RESTART it because two break free to be replaced by the forwards who have just arrived and then STOP it again when the new six have re-formed the scrum? What happens then if a third forward then arrives before the opposing team is ready? Does the referee need to RE-START and STOP the clock again????
It's a pointless rule and does not benefit the game in any way, shape or form. It's a rule for rules sake and will only lead to un-necessary controversy when the officials, who are under enough pressure as it is, make a mistake and it results in a "contentious" score.
It's a fair point but rather than stopping /starting / stopping / starting and stopping the clock in that situation, I would place the onus on the team forming the scrum early to remain in place for the clock to remain stopped. Once a player is replaced by another it's time back on and stays back on, providing the team who hadn't formed the scrum aren't taking liberties over forming their own six.
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